Tag Archives: textures

Table of Contents: Learning Java Bindings for OpenGL (JOGL)

This book and the excerpts on this blogĀ are from 2004. Obviously, the API has changed a bit since then. I provide the older information and book in the hope that it will be useful to some hobbyists.

Purchase Printed Book Learning Java Bindings for OpenGL (JOGL)

 

JSR-231 passed the Final Approval Ballot stage. Did you know Quake 2 has been ported to Java using JOGL? Here’s the website. The JOAL sound appears to be working now, and the graphics are great!. Welcome JOGL gaming!

Author’s Note (very old and unlikely needed): If you experience an “Unable to lock surface” error when running the code samples in this book, try backing out the JOGL build you are using to an April 2004 1.1 release and that should clear up your issue.

Table of Contents: Learning Java Bindings for OpenGL (JOGL)

This book describes JOGL which was approved as JSR 231 and will become the javax.media.opengl package.

-T. Gene Davis Continue reading Table of Contents: Learning Java Bindings for OpenGL (JOGL)