This book and the excerpts on this blog are from 2004. Obviously, the API has changed a bit since then. I provide the older information and book in the hope that it will be useful to some hobbyists.
This book describes JOGL which was approved as JSR 231 and will become the javax.media.opengl package.
-T. Gene Davis
copyright 2004 by Gene Davis of genedavissoftware.com
This list of links is no longer maintained, but may give a starting point for searching for JOGL resources.
Appendix A: JOGL Online Resources
Various Web Resources
The JOGL Project
JSR 231: Java™ Bindings for OpenGL®
The JOGL Project Forum
“Jogl – User’s Guide”
JOGL based applets? Yup. According to the page, Lilian Chamontin was the original contributor.
If you have looked at OpenGL tutorials, you have likely seen the NeHe tutorials. Here are the JOGL ports.
You should already have a copy of the red book if you are learning or have learned OpenGL. Here are JOGL ports of the red book examples.
Killer Game Programming in Java had two chapters on JOGL that never made it to the printed book. Dr. Andrew Davison has been kind enough to post them on the web though.
“Jumping into JOGL” by Chris Adamson 09/11/2003
“Mixing Heavy and Light Components” by Amy Fowler. This one will give you an understanding of how to use GLCanvas with Swing.
“How to: Getting started with JOGL”. This is a really good thread on JOGL setup.
“From the Trenches”. This appears to be a blog refering to JOGL development. Interesting read especially for OS X users.
“jogl – Java Bindings for OpenGL” Moderators: ChrisM, shawnkendall. This is a JOGL specific forum. Good for finding help or helping out others.
“beginner cannot run”. A thread on to Jogl Forum.
“3D graphics programming in Java, Part 3: OpenGL” by Bill Day of Java World’s site.